IR LITE SIM
A quick-run version of the world-famous Statecraft International Relations Simulation! Students become the world leaders and experience course concepts firsthand.
- Automated: Instructors report an average 13% time savings
- Asynchronous & Online: Runs itself 24/7 for 5 weeks
- Super Support: Statecraft Help was rated 4.72 of 5 stars in 2021
- Customizable: Works great in classes with 5 to 1,000+ students
Launch the Interactive Tour to
see the sim interface in action
and learn how gameplay works.
Launch the Interactive Tour to see the sim in action and learn how gameplay works.
High School Teacher? Click here for special pricing and social studies simulations specifically designed for your courses.
Statecraft Simulations are used in 15 countries at over 475 universities
STUDENTS BECOME THE WORLD LEADERS
When students sign up for the Statecraft IR Lite Simulation they enter a rich fictional world where they must cooperate and compete to achieve global goals, competitive goals, and quality of life goals. They’ll start by taking a Foreign Attitude Survey so that the system can group them into a country with other likeminded classmates. In the “Lite” version of the simulation countries will already be configured for students so they can start playing immediately.
The objective of the game is to gather as many points as possible and cultivate the most impressive country the world has ever seen!
Goals
In the Lite version of the simulation students work towards Cooperative Global Goals that are shared with the entire world such as ending world hunger, plus a special Secret Goal that involves either military spending or domestic quality of life.
Strategy
To gather points students can pursue a myriad of strategies: from avoiding conflict for domestic wellbeing to cautiously collaborative strategies that maximize economic synergies while carefully checking other countries' imperial motives. It is possible that every country could get a perfect score and all thrive; however (just like in the real world) that rarely happens.
Domestic Factors
Every turn countries will produce resources students must decide how to invest; they’ll bump up against the classic “guns vs. butter” conundrum. They’ll also get a Quality of Life score that equates to points for their citizens' health, welfare, environment, safety and education.
International Factors
Countries in the Lite IR Simulation are grouped into alliances to deal with big world events such as Ice Mountain melting and threatening to flood the entire globe! Both simulation events and classmates create drama and excitement that demonstrate how intertwined the world truly is.
Statecraft creates situations where students personally experience key historical and world politics concepts including state sovereignty, the collective action problem, international organizations, bureaucratic politics, and comparative advantage. Along the way they’ll have questions and struggles that can become prime teachable moments.
Regardless of their world ranking every student will grapple first-hand with the complex mix of international and domestic pressures that world leaders face, finishing with a much deeper understanding of International Relations.
How is the Lite Version different from the Full Sim?
Since this is a “Lite” version of the simulation you’ll only experience about 30% of the features and capabilities available in the full Statecraft IR Simulation. That said, you’ll still get a lot of benefits! You’ll still create intense engagement as students experience lessons first-hand. It’s a perfect teaching tool to add to your course last-minute in response to moving classes online. It’s also a great opportunity to try out a Statecraft Simulation if you’ve been curious but not ready to implement the full version in your class.
You can read about the full suite of features offered in the comprehensive version of the Simulation on the Statecraft IR Product page >>.
full Version
Covers over 50 course concepts within major IR sub-categories
LITE Version
Covers a handful of course concepts including state sovereignty, the collective action problem, international organizations, bureaucratic politics, and comparative advantage
Timing is completely customizable with 7 to 10 weeks being common
Runs for 4 weeks
During the preparatory "Turn Zero" students configure their countries
Countries are pre-configured so gameplay begins immediately
Students can create large militaries and engage in interstate war
Military abilities and Complexity are significantly reduced
Poor Quality of Life scores mean unhappy citizens riot and create chaos
Simplified Human Security Engine system affecting Quality of Life scores and citizen behavior
Students pay $38
Students pay $29.75
full Version
Covers over 50 course concepts within major IR sub-categories
Timing is completely customizable with 7 to 10 weeks being common
During the preparatory "Turn Zero" students configure their countries
Students can create large militaries and engage in interstate war
Poor Quality of Life scores mean unhappy citizens riot and create chaos
$35 per student
LITE Version
Covers a handful of course concepts including state sovereignty, the collective action problem, international organizations, bureaucratic politics, and comparative advantage
Runs for 4 weeks
Countries are pre-configured so gameplay begins immediately
Military abilities are significantly reduced
Simplified Human Security Engine system affecting Quality of Life scores and citizen behavior
Students pay $24.75
Creates Network Connection, Contextualizes Lessons, & Connects Decisions to Outcomes
Statecraft is incredibly valuable long-term in establishing the utility of the class, establishing the classroom environment and making sure that the important lessons of IR almost become real for the student.
effective, fun & helpful
Demonstrate Course Concepts
Students experience important IR concepts such as security dilemmas and collective action problems first-hand and personally feel how complicated leadership truly is. In order to succeed in the simulation, they’ll have to apply course-related knowledge.
Engage Students
Game-like play sucks students into the simulations where they must take ownership of their learning experience. They’re empowered to excel to their own personal limits and shine. Engagement enhances the knowledge acquisition process and makes it fun!
Save Time
The simulation is easy to set up and runs itself. You have a new tool to draw connections to course concepts and spark dynamic conversations. All-unique simulation scenarios every semester promote academic honesty. Instructor tools do tasks like grading for you.
use statecraft 100% ONLINE OR IN-PERSON
Easily create an unforgettable, dynamic online class
- Fully-automated: Once launched, the system prompts students and moves them through the simulation without any instructor action required
- Online chat & online messaging systems: to allow full class communication, student-to-student messaging and team collaboration all within the product interface
- 24/7 live asynchronous design: students can play whenever they want on their schedule without needing to coordinate class time
- Customer Support: available 7 days a week and ready to answer any and all online class questions!
This is a great choice for you if you’ve recently moved a class online and need an easy, effective way to spark student interest, create engagement and foster participation. It’s also a great choice if you’re unsure of what your class format will be next semester: these simulations will easily transition with you whether your class is 100% online, in-person or a blend.
"STUDENTS ARE BUILDING VALUABLE SKILL SETS"
I have been using Statecraft in my Introduction to International Relations course for five years, and each semester is different! The benefits, however, are consistent. For the instructor, using Statecraft establishes the classroom as an interactive experience from the beginning, which spills over into class periods where we are discussing course content. The students are building valuable skill sets that they transfer to other academic and professional settings, particularly related to working within groups and negotiation tactics. And no matter what paths students take in navigating their way through the game, they will utilize and apply concepts in international relations. It’s not just that students are learning the course content, they are experiencing how challenging it can be where there are multiple things coming at you at all times that must be dealt with. This provides context for a better understanding of the decision-making process in current events."STUDENTS APPLY ABSTRACT CONCEPTS IN A FUN WAY"
Statecraft is an engaging educational tool that I used in my Introduction to International Relations course. Through Statecraft, students were able to apply otherwise abstract theoretical concepts in a fun way and it helped them understand theories’ relevance in the ‘real world’. Not only has Statecraft broadened students' understanding of international relations, it has also given me multiple opportunities to relate theories to students' actions in the simulation. This made lectures more engaging and concepts easier to explain. I chose to read and grade all memos and give students extensive feedback, which is optional, but other than that Statecraft basically ran itself and left me with lots of time to prepare lectures. I added several in-class ‘Statecraft Summits’ to give the different countries a platform to negotiate in person, feel tensions and come to agreements with multiple countries. Students wrote Reflection papers after the simulation ended and I was pleased to see that students indeed very much enjoyed the simulation and that it also challenged them intellectually and improved their interpersonal skills. I most certainly will use Statecraft again in the future."AN EXCELLENT LEARNING RESOURCE"
I have used the Statecraft International Relations simulation in five of my IR classes in the past year and a half, and my experience has been overwhelmingly positive. Statecraft encourages students to work together and cooperate, just as the professional and political world requires them to do. Moreover, Statecraft is another valuable tool that can help bring the concepts and ideas discussed in our lectures to life. It is a well-known fact that students learn best by applying their knowledge, and Statecraft, with all the dynamism and appeal of a video game, allows learners to do just that. However, Statecraft is more than just a game, and indeed students often take their participation in the simulation very seriously. Just like real-world politics, passion and competition often result in some surprising and unpredictable situations – alliances, betrayals, rescues and invasions, even full-blown wars! Students have always reported that they enjoy the simulation, and that it really makes them think about international relations in a practical way. Statecraft is an excellent learning resource for the 21st century classroom, and I wholeheartedly recommend it.an immersive virtual world
The Statecraft World Map is where all of the action happens! Students can log in via a desktop computer or a mobile device. The map illustrates the geographical layout of the world showing resource centers, deserts and mountains as well as the climate situation. The colored lines delineate territory zones belonging to each country. The icons mark cities, military units, landmarks and terrorist occupations. Once a student spies on a foreign country those cities and military units will also be exposed. Clicking on the icons reveals more information and there’s a detailed legend key to offer extra map guidance.
In the nav bars at the top students can access all of the critical information for their world as well as look at their intelligence data for other countries. They’ll be able to access their Diplomacy, Military, Intelligence, Domestic and Research activities as well as manage their Resources.
Tour the Statecraft World Map Student Interface:
Diplomacy
- Build International Organizations
- Collaborate to solve global issues like climate change, world hunger, terrorism, and human rights
- Construct Treaties
- Exchange Ambassadors
Military
- Enhance military technological capabilities
- Strategically build their national defense strategy
- Build and maintain a navy, air force, and army
- Forge collective security alliances
Intelligence
- Spy on other countries' domestic politics, economy, and military capabilities
- Build counter-intelligence capabilities to limit spying in their own country
- Run covert operations to sabotage and undermine other countries
Domestic
- Enhance your Citizens' Healthcare and Unemployment System
- Improve your Justice System and Environment
- Invest in Public Education and University Systems
- Foster your country’s unique culture and gain tourism points!
Research
- Gain new, powerful technologies that can enhance domestic ratings such as health, safety, the environment, or improve national security
- Trade technologies with other countries to more rapidly develop their Quality of Life and National security
Resources Bar
- Manage economic resources
- Budget for enhancing domestic infrastructure or security
- Trade with other countries and develop relationships with countries that produce needed resources
Time-Saving instructor Tools
Student Assignments
Statecraft automatically assigns students to roles based on a brief attitude test designed for optimum role fit and student collaboration during the initial signup process.
Automated Student Prompting, Feedback & Calculations
Professors report an average of 13% time savings by using simulation tools that automatically prompt students, issue feedback, and guide outcomes.
Automated Grading
The Statecraft system tracks all choices and outcomes and automatically reports final grades to the instructor in an excel exportable format for your convenience.
how it works
The Lite version is extra easy to set-up & launch
- Run through an easy 3-minute configuration and get the code for students to activate their simulation
- When students sign up with the code they’ll pay for the simulation
- Easily adaptable for small classes with as few as five students or for large lecture classes with 1,000+ students running multiple worlds; each world will have six to 108 students
- Runs for four weeks; you choose the start date
- The Foreign Policy Attitude Survey automatically groups like-minded students together into countries when they sign up, ensuring variation in countries’ views and policy approaches
- Students receive a comprehensive instruction manual and their first quiz asks key questions from the manual to make sure they understand how to play
Playing the Simulation
- Students are playing to earn points by achieving both the world collective goals and their individual country goals
- Everything is prompted by the system; it tallies points for performance and participation and calculates grades for you at the end of the simulation
- The simulation runs live 24-7 so students can play anytime without you needing to schedule class time
- Students communicate via live chat and a messaging system, or choose their own methods (e.g., Google Hangouts)
- At the end of each turn the decisions or “moves” students made during the turn actually happen and they can see the results of their actions
The Instructor's Role
- Act as an executive consultant to help guide students and answer IR questions
- Use the simulation events as learning opportunities to draw correlations to course concepts
- Statecraft help desk will assist students with any technical questions or troubleshooting
- Follow the developments in your “virtual world” through Statecraft’s newly improved world tracking tools
- You will receive materials including paper assignments, questions for online discussion boards, and a test bank of multiple-choice questions
- If needed you can use a master account to make “godlike” decisions should there be world crisis; as the instructor you always have ultimate control over your simulation world
Conclusion & Grading
- When the last turn ends global goal points are given, individual country points are tallied, awards are bestowed and grades are issued
- The system provides a gradebook showing students’ final point totals in a table that is easily exportable to Excel
- Statecraft also offers suggested assignments (quiz/exam questions, paper topics, and discussion questions) that can count toward students’ course grades
- Recommended final debrief in which student's present their version of events plus learnings
- Students can still receive a good grade for participating fully in the simulation even if their country and world collapse due to poor choices (you can always modify grades based on apparent effort)
- There are unlimited outcomes possible for the simulation! Every run of the Statecraft IR Simulation result is unique
Let's do this! Experience Statecraft for Yourself
Book your personal demo today! We’ll answer your questions, show you how these cool features work and help you set up your first Statecraft IR Lite Simulation.
Course concepts covered
The multidimensional Statecraft IR Lite Simulation program covers a handful of course concepts within major IR sub-categories. Using the simulation creates new opportunities to demonstrate how course concepts come to life. Students are experiencing lessons first-hand so they’re more engaged and develop personal opinions about what they’re learning. Instructors report being able to have more productive lessons and more interesting conversations with students.
Global Environmental Politics
Levels of Analysis
International Political Economy
Terrorism
Theoretical Perspectives
Human Security
Foreign Policy
The full Statecraft IR Simulation covers more than 50 course concepts. Read about the full version here >>
"ALLOWED THEM TO APPLY THE CONCEPTS"
I used Statecraft in my large (150 person) Introduction to International Relations, and the simulation was a great hit with my students. It allowed them to apply the concepts that we were learning in class to their on-line Statecraft world and to grapple with the difficult decisions foreign policy leaders face on a daily basis. Students came away from the experience not only with an enriched understanding of international conflict and cooperation, but also with a better grasp of the nexus between domestic and international politics. More than anything, participating in Statecraft made students think critically about their own prior beliefs about international politics. It was also fun! The students got to meet one-another (a daunting task in a room of 149 other first year students), and I frequently spotted students playing Statecraft all around campus. I’m looking forward to using Statecraft again!"EXTREMELY HELPFUL TEACHING TOOL"
I used Statecraft in my introductory International Relations course, and it was a big hit among my 150 students. Statecraft is an extremely helpful teaching tool that helps to engage students who have different ways of learning, and brings a fun element into the classroom. Not only did they get to experience IR from an entirely new perspective, they also got to know each other really well and develop a sense of camaraderie. Their Statecraft country groups turned into study groups and helped them to get more involved in the course in general. I highly recommend Statecraft!"A VERY USEFUL ACTIVE LEARNING TOOL"
I use Statecraft whenever I teach the Introduction to International Relations course. Statecraft has been a great teaching tool to reiterate important concepts from the text that makes the learning experience enjoyable for students. It enables greater interaction in the classroom and generates interesting debates on competing domestic and foreign policy goals. Students come away with a better understanding of the complexities and challenges of policy making. It is a very useful active learning tool that students can benefit from tremendously.Reasons the Statecraft IR Lite Simulation is so effective:
- An innovative way to teach concepts beyond traditional lectures
- Concepts become personal and experienced by students
- Students are engaged and participating both inside and outside of class
- Engagement enhances the knowledge acquisition process
- Students take ownership of their experience and are empowered to shine
- Teaches career skills like leadership, teamwork, negotiation and strategic thinking that help them become more employable
- Students must apply course knowledge and do context-based problem solving to succeed
- Working in teams on common goals fosters student collaboration and relationship building even in large lecture classes
Results you’ll experience:
- Heightened student engagement & greater attendance
- Quality student questions and requests for strategy consultation
- Students are able to discuss course concepts intelligently and develop strong opinions that spark interesting class conversations
- More camaraderie among the students, social connections, sense of community
- Students will form study groups and you’ll hear students speaking about topics such as enforcing UN resolutions or the security dilemma
- Statecraft Simulations promote academic honesty: since every simulation experience is completely unique it’s practically impossible for students to cheat
- Your class popularity will increase due to previous student recommendations
Costs much less than a textbook
Students pay
$29.75
- One-time payment per student per semester
- You assign the simulation to students, give them the activation code and they purchase it just like they would purchase a textbook
- Statecraft cares deeply about facilitating student learning so we keep pricing as accessible as possible
4.72
out of 5 stars
Instructors rated Statecraft Customer Service 4.72 of 5 stars User Satisfaction Surveys
Excellent Customer Support
- You have help at every step of the process: from set-up to implementation with quick assistance for any questions you have along the way
- Both you and students can reach out to us directly at any time
- Our customer support is available 7-days a week from 7am to 11pm; we try to answer fast and always get back to you within 24 hours
- We’ll take care of students' technical questions so that you just handle the political questions
- Teachers who reach out and ask questions report some of the best overall simulation class experiences, so we highly encourage you to contact us!
"STUDENTS BENEFIT GREATLY FROM PLAYING"
Statecraft allows students to experience first-hand the complex mix of international and domestic pressures that states face in the international system. I've seen my students benefit greatly from playing the game, as they emerge with a much more sophisticated understanding of course concepts. It's one of the best simulations I've found."A REMARKABLY RICH SIMULATION"
Statecraft accomplishes the difficult feat of simultaneously engaging student interest and exemplifying important principles of international relations theory. It provides a remarkably rich simulation of world politics that practically runs itself with no need for time-consuming instructor intervention, while still allowing teachers of more specialized courses ample opportunity for customization. I recommend Statecraft without reservation to all instructors of undergraduate international relations."GOOD BALANCE OF PLAYABILITY + MULTI-DIMENSIONALITY"
Statecraft is a good simulation for undergraduate courses in International Relations where you want to explore the connections between domestic and international affairs. It offers a good balance of playability + multi-dimensionality. It’s not just about diplomacy; it’s about balancing internal and external factors that feed into your capabilities.Get started today to experience how Statecraft brings International Relations to life in your course!
You can sign up online now to get started immediately or book your personal demo! We’ll give you a complete product tour, answer all of your questions and help you configure your first Statecraft IR Lite Simulation.
Statecraft Simulations are used in 15 countries at over 475 universities
Statecraft Project LeaderMaker
As a company, we are passionate about student success! Our mission is to engage students in social science topics in a way that ignites their curiosity, excitement for learning, and social skills regardless of their learning styles or socio-economic disadvantages. In the spirit of this mission, we founded the Statecraft Project LeaderMaker, which donates simulation accounts to low-income high schools.
How it works:
- Colleges use Statecraft Simulations in social science classes
- Statecraft donates simulation accounts to low income high schools
- At-risk students are reengaged in school and gain employability skills
- More students graduate high school with leadership and employment skills
The number of accounts donated is determined by evaluating school’s free lunch percentage and unique budget constraints. Contact Joe at [email protected] to learn more about the program.
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